It’s not controversial to say the cinematography and visual effects in Game of Thrones have achieved a cinematic height matched by little else on television. And that takes a lot of work! Thankfully, the conceptual basis for much of what we see on-screen is almost as impressive as the final vision, and sometimes even more so. In previous years, we have shown you German studio Karakter‘s work for the show as it’s released after each season, and this time is no different!
Below the cut, you’ll see jaw-dropping concept art for Dragonstone, the Citadel, the battle at sea and at the loot train, Eastwatch, and more!
In their site, the Karakter team (art department artist Philipp Scherer, and VFX concept artists Robert Simon, Floris Didden and Tobias Mannewitz) explain that their work this time had expanded beyond what they were used to. They weren’t only working for the VFX team anymore but for the art department; their creations were being realized on set for the first time, such as the Citadel and the Street of Steel:
The island and castle of Dragonstone surroundings were rendered in a 3D model that combined the real life locations (using photogrammetry) with the purely CGI elements, so that the geography remained consistent throughout the episodes, no matter the angle of the shot:
This may seem like a little thing, but for obsessives like me, that kind of thing is appreciated; for example, King’s Landing wasn’t achieved this way early on, resulting in many inconsistencies; the geography of the city makes no sense whatsoever depending on the season and episode.
Karakter also helped create the three major setpieces of the season: the Sea Battle, the Field of Fire, and the Breach at Eastwatch. Some of these make them look even better than in the show, if that is even possible:
For more of Karakter‘s amazing work, go to their site. Hat tip to Kotaku!
The post The Concept Art of Game of Thrones Season 7 by Karakter appeared first on Watchers on the Wall.
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