Wednesday, February 3, 2016

Game of Thrones wins 4 Visual Effects Society Awards!

bridge city

The 14th Annual Visual Effects Society Awards ceremony occurred last night.  The Visual Effects Society is a global professional honorary society for the entertainment industry that represents all of the visual effects practitioners.  They have over 3,000 members in more than 30 countries.  Variety and other news sources are reporting that they awarded Games of Thrones four trophies, one of which was for the City of Volantis (image at top).  Who could forget the meticulous detail of those scenes with the fantastic overhead shots of the Long Bridge.  It created the perfect setting for Tyrion’s adventures.

More details after the jump.

Game of Thrones won four VES Awards at the 14th Annual Awards ceremony yesterday:

  • Outstanding Visual Effects in a Photoreal Episode for the episode “Dance of Dragons” (image at bottom)
  • Outstanding Created Environment in an Episode, Commercial or Real-Time Project for the City of Volantis (see image at top)
  • Outstanding Effects Simulations in an Episode, Commercial or Real-Time Project for the episode “Hardhome” (image below)
  • Outstanding Compositing in a Photoreal Episode for the episode “Hardhome”

Hardhome_(episode)_

According to the VES, photoreal refers “live action” and simulation refers to effects that are dynamic and generally include particle, dynamic, fluid, cloth, hair, and crowd simulations.  The term compositing refers to how the crew took multiple elements and combined it into one scene or episode.  For example, in Hardhome episode they used a real landscape combined with greenscreen, which then had some painted additions plus live actors interacting with motion captured wights plus completely digital wights for the crowds plus blowing snow and/or fog that crept over the cliffs.  Here’s a video of Visual Effects Supervisor Joe Bauer describing some of the diffculties faced when shooting Hardhome.  It was truly a wonder to behold.

Drogon Dany

The award for Dance of Dragons refers to the way in which Drogon was digitially inserted into the Daznak Pit scenes.  If you recall the crew used a flame thrower mounted on the end of a pivoting crane and the animation had to match that movement.  Here’s a video detailing how parts of that scene were done.

Congratulations to the Game of Thrones production crew lead by Visual Effects Supervisor Joe Bauer and the visual effects companies that performed a lot of the wizadry: Rodeo FX, Piximondo, Rhythm and HuesImage Engine.

 

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